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Major on-line streaming provider sees rapid digital growth by launching an online streaming platform using Reactive Architecture

The Challenge

Their streaming service is delivering their own content as well as that of other content providers.  The initial challenge was to capitalize on the revenue potential in the market given the vast demand for streaming content but ensuring a positive customer experience. This meant high availability and delivery minimal buffering.

The Solution

Compete with existing streaming services by rapidly building and delivering a branded online streaming service.

The Results

Leveraging reactive systems, the client was able to build a real time multi-tenant online streaming platform that delivers not only their content but also for organizations such as ESPN, WWE, NHL, HBOgo, and PlayStation.   

The service went live and grew at the rapid rate of 0 – 24 millions subscribers within just a few weeks of launch, growing to 50 million in six months. This was done without delay, failures, buffering or any other end user frustrations that can arise from this type of growth.

Entertainment

Major on-line streaming provider sees rapid digital growth by launching an online streaming platform using Reactive Architecture

The Challenge

Compete with existing streaming services by rapidly building and delivering a branded online streaming service.

The Solution

Their streaming service is delivering their own content as well as that of other content providers.  The initial challenge was to capitalize on the revenue potential in the market given the vast demand for streaming content but ensuring a positive customer experience. This meant high availability and delivery minimal buffering.

The Results

Leveraging reactive systems, the client was able to build a real time multi-tenant online streaming platform that delivers not only their content but also for organizations such as ESPN, WWE, NHL, HBOgo, and PlayStation.   

The service went live and grew at the rapid rate of 0 – 24 millions subscribers within just a few weeks of launch, growing to 50 million in six months. This was done without delay, failures, buffering or any other end user frustrations that can arise from this type of growth.